Modern Horizons III (MH3) Arena Draft Analysis

EDA
Draft
MH3
Arena
Draft set analysis for Modern Horizons III
Author

Josh Meehl

Published

September 14, 2024

1 Introduction

Drafting in Magic: The Gathering (MTG) is a complex and dynamic format that challenges players to adapt quickly, make strategic decisions, and understand the evolving meta of each new set. In this analysis, we explore the Modern Horizons III (MH3) set, which was released in Arena on June 11, 2024. We will investigate the effect of deck color choices on player win rates.

We use data from the 17Lands for the premier draft format on MTG Arena, a best-of-one draft format where players draft in a pool and play until they win 7 games or lose 3.

By examining deck performance aim to uncover the key elements that contribute to success in this draft environment. Through this analysis, we provide valuable insights to help both seasoned and new drafters make more strategic decisions in the Bloomburrow draft format and beyond.

To see other analyses of MTG draft data, check out the Draft Analysis page.

2 Summary Data

Here we summarize key statistics from the data, reflecting the experiences of 17Lands players.

One stark difference between MH3 and the other sets is how fast it plays. The average turns per game is 8.38, compared to 8.93 - 9.28 for the MKM, OTJ, and BLB sets.

Start Date: 2024-06-11
Total Days: 34
Total Drafts: 131,813
Total Games: 767,772
Win Rate: 55.1%
Mean Turns per Game: 8.38
Mean Games per Draft: 5.82

3 Color Decks

We will explore the use and importance of colors in draft decks. We will look at the frequency of color sets in decks, the win rates of color sets, and the win rates of color pairs.

3.1 Color Frequency

We start by examining the frequency of decks drafted for each color combination in Figure 1. The ten two-color decks are the most common, with mono-color and multi-color decks are far less common. This is consistent across all sets analyzed.

Figure 1: The rate at which the drafted deck has a given number of main colors.

Since two-color decks are the most common, we’ll focus on these pairings. In Figure 2, we see the most frequent drafted decks are White-Red, Blue-Green, and Red-Green. On the other hand, the least drafted are White-Blue, White-Black, and Blue-Red.

Figure 2: The rate at which the drafted deck is a given 2-color pair.

Figure 3 shows the color composition of the decks. Red stands out as the most frequently drafted color, with Green and Blue also being popular choices. In contrast, White and Black are drafted far less frequently.

Figure 3: The rate at which the drafted deck contains a given color in the main deck colors.

Next, we examine the four decks with the largest absolute changes in use between the start and end of the time period, shown in Figure 4. The White-Red and Blue-Black have large increases in the first few weeks. Blue-Green and Black-Red loose favor over time.

Figure 4: Frequency of Drafted Decks by Two-Color Pair: This figure shows the rate at which different two-color pairs are drafted, highlighting trends and preferences in deck selection over time.

3.2 Color Win Rates

In addition to analyzing the use rates of the colors, we’ll also examine their win rates. First, we calculate the weighted average win rate, which is 55.10%. As highlighted in the summary section, this win rate suggests that the 17Lands player base performs better than the general draft player base.

Figure 5 presents the win rates for each color combination. While some mono-color decks have notably high win rates, their low use rates suggest that these results may be circumstantial due to small sample sizes.

Figure 5: The rate at which the drafted deck is a given 2-color pair.

In Figure 6, we focus on the 2-color decks. The Red-Green and White-Red both have impressive win rates above 59%.

Figure 6: The win rate for each 2-color pair.

Figure 7 shows the win rates for the five primary colors, based on whether they serve as a main component in a deck. For example, the “B” results reflect the win rates for Black in decks such as WB, BG, Mono-Black, and UBR.

The decks using red perform the best, with ones using black performing the worst.

Figure 7: The win rate for each given color in the main deck colors.

3.3 Win Rate over Time

It’s also insightful to observe how the win rates for two-color decks evolve over time. I selected the four decks with the largest absolute changes in win rate between the start and end of the period. In Figure 8, we see that the We see a lot of shuffling, with the Blue-black deck slowly improving over time compared to the other decks.

Figure 8

3.4 Color Freq vs Win Rate

Next, let’s compare the use rate to the win rate to see if the player base is well-calibrated in their deck selections based on performance.

In Figure 9, we observe that the alignment between draft rate and win rate correlates poorly for the MH3 set when compared to the other sets.

The White-Red and Red-Green have win rates much higher than the associated draft rate. Conversely, the Blue-Green deck is over-drafted compared to its relative win rate.

Figure 9: Win Rate vs Use Rate of 2-Color Draft Decks

3.5 Wedges vs Shards

Magic: The Gathering color theory includes five wedges and five shards. Wedges are three-color decks built around a primary color and its two allies, while shards consist of a primary color and its two enemies. Conventional wisdom suggests that wedges are generally easier to draft than shards.

However, as shown in Figure 10, the win rate spread is negligible. It is interesting the number of shard drafts is almost 3x more that the number of wedges.

Figure 10: The win rate for shards versus wedges.

4 Opposing Player Colors

We also have data on the opposing player colors, which helps us understand the draft meta. For each draft color combination, we compare the use rate of 17Lands players with that of their opponents. Each combination is color-coded to indicate whether its win rate is above or below the average win rate of the 17Lands player base. A diagonal grey line is included to show parity between the use rates of 17Lands players and the general player base.

In Figure 11, we focus on the two-color drafts. The data reveals that White-Red, Blue-Green, and Red-Green are more favored by 17Lands players. The White-Red and Red-Green decks have a high win rate, while Blue-Green has a lower win rate.

The 17Lands players favor any 2-color deck more so than the opposing players.

Figure 11: Use Rate of Players vs Opponents in 2-Color Draft Decks

Looking at the non-2-color drafts in Figure 12, we observe that 17Lands players are somewhat less likely to draft non-2-color decks, but no strong leanings.

Figure 12: Use Rate of Players vs Opponents in 2-Color Draft Decks

5 Color Face-Offs (2-Color vs 2-Color)

Let’s now compare each pairing of the two-color decks in Figure 13. This comparison provides insights into the strengths and weaknesses of individual decks.

We start by examining the number of games played between each pairing. The rows and columns are sorted by the maximum frequency of player deck pairings, with White-Red vs White-Red being the most frequent, followed by UG-WR matchups.

As noted earlier, 17Lands players draft White-Red decks more frequently than their opponents, while the other color pairs are used at near parity.

Figure 13: Use Rate of Players vs Opponents in 2-Color Draft Decks

Next, we examine the pair-wise win rates for players in Figure 14.

The most notable observation is that the 17Lands player base performs well in most matchups. The decks that are universally strong are White-Red and Red-Green.

Figure 14: Win Rate of Players vs Opponents in 2-Color Draft Decks

6 Color Splash

Splash colors are 1-3 non-land spell cards of a given color that enhance a deck without significantly diluting its main colors. These splash cards are often very powerful and can provide strategic advantages.

In Figure 15, we can see how frequently splashing occurs across different decks.

Figure 15: The frequency of splash colors.

In Figure 16, we observe the frequency of splashing for each color. Red is the most commonly splashed color, while Green is the least common. In all sets analyzed, Green is the least common splash color.

Figure 16: The rate at which the drafted deck contains a given splash color.

7 Conclusion

This analysis of the Modern Horizons III (MH3) draft data provides valuable insights into the dynamics of deck performance, player strategies, and overall gameplay within the set. Key findings include the strong influence of deck choice on win rates. We observed that players often align closely with expected use rates and win rates, but there are some exceptions. Ultimately, understanding these patterns can help players refine their drafting and gameplay strategies, making more informed decisions to enhance their success in both digital and paper formats.